The Chronicle
Nine story arcs. One destiny. Every spin writes a new chapter.

King Aldric
“Welcome, brave soul. My kingdom lies in ruins — war, famine, and dark magic have torn it apart. I have waited long for someone like you. Will you take up this burden? Will you restore what was lost?”
The Fallen Kingdom
A ruined city, a desperate king, and a mysterious Wheel of Fortune hidden beneath the castle. Your journey begins with a single spin.
Shadows at the Border
Your growing wealth attracts dark forces. Raiders wearing the sigil of a forgotten house march toward your walls. Train soldiers — quickly.
The Wizard's Secret
Merwyn confesses: he created the Wheel centuries ago with forbidden magic. It consumed a kingdom once before. And it's learning from you.
The Pretender
A man claiming to be Prince Edric — lost son of King Thorn — appears with an army. His claim to the throne may be legitimate.
The Dark Wheel
The Wheel is alive. It feeds on ambition, on desire, on the spinning itself. It whispers to Merwyn, asking to be set free.
War of Crowns
The Pretender's army marches. Merwyn offers to unlock the Wheel's full power — but the cost would bind it to the city forever.
The Endless Throne
Other kingdoms with their own Wheels emerge. The age of isolated kingdoms ends. A new age begins — the Age of Wheels.
The Sword & The Anvil
Sir Aldric the Knight and Master Borin the Blacksmith join your cause. New allies, new powers, new forges to master.
The Medallion's Call
A mysterious medallion pulses with ancient power. The reputation system awakens. Your rank among rulers is about to change everything.





